BACC Rules
Jan. 1st, 2019 12:17 pmA quick overview of the ruleset I'm using for Hollyhead. It’s mostly inspired by @nepherists2-blog and @didilysims rulesets (I outright copy-pasted some part from theirs, actually, since it was originally just gonna be for my own eyes, haha.) A lot of it is quite vague in places so feel free to ask for clarification.
The main way mine differs from some is that it doesn’t use any lot-points, CAS points or sim multipliers, because I suck at keeping track of stuff like that! If I play one I plan on just adding sims when it suits me. I like to play quite casually so I prefer a more lax ruleset, haha.
Secondly, most of the founders start out with a specific role in the town - just to give things a little more direction and help explain why these particular sims have set out to start a town.
Also, most of the “entertainment-y” careers take place in Downtown/The City. I don’t like how those seem to take place in lots of different unspecified locations so it makes sense to me that they happen in a bigger city. I included business here too since it seems weird to have a “business” career track when there are loads of player-run businesses. Same goes for culinary, I don’t like the idea of having it linked in to creating a player-run restaurant since they wouldn’t be working at that restaurant, per-se.
So, that said, here’s my (very beta and poorly formatted) ruleset:
Starting Out
Start with a group of 8 single adult sims. They begin on a campsite or similar small settlement so that they can all get to know each other.
1. The Mayor: must be on the Politics career track, responsible for managing town funds
2. The Journalist: must be on the Journalism career track
3. The Architect: must be on the Architecture career track. it takes 5 “go to works” from the campsite to build a starter home.
4. The Mechanic: sim responsible for unlocking electricity & plumbing, but can then enter whatever career they fancy/is available
5. The Farmer: sim responsible for food supply and opening first grocery store
6. The Medic: must be on the Medicine career track. sim must learn how to make grandma’s comfort soup and can open a clinic that serves it. must study physiology
7. The Security: must be on the law enforcement career track
8. The Entertainer: sim responsible for opening first “entertainment” lot, most likely a bar or games site
General Restrictions
· Electricity: (excepting phones) unlocked when a sim reached level 10 mechanical. build a deco power station to celebrate this
· Plumbing: (must use out-houses) unlocked when a sim reached level 10 mechanical.
· Newspapers: unlocked when a Publishing House is built (may be merged with town hall initially)
· Cars: unlocked when a Petrol Station is added (although they will need to purchase it from a dealership)
· Building: unlocked when your architect has a construction company (career level 4)
· Townies: unlocked when your architect has a construction company (career level 4) to build houses for them.
· University: can be created once your mayor reaches level 5 in Politics and spends §500,000 to fund creation of the university. Can be a Maxis University or a custom one.
· Downtown: can be created once your mayor reaches level 5 in Politics and spends §500,000 for transportation between the two locations. This can be the Maxis Downtown or a custom one.
· Vacation Destination: can be created once your mayor reaches level 5 in Politics and spends §500,000 to build an airport.
Service Restrictions
· Adoption: unlocked when an orphanage is built, or with a downtown connection
· Pet adoption: unlocked when an animal shelter is built, or with a downtown connection
· Grocery delivery: unlocked when the grocery store owner purchases a van (either the Landwhale or a custom delivery van). Cars must be unlocked first.
· Pizza and Chinese food delivery: unlocked with an owned take-out place whose owner has a Smooga Mini. Cars must first be unlocked. (Pizza place/Chinese restaurant/take-out place is allowed to open without cars being unlocked, but no delivery is allowed until the owner has a car.)
· Police: unlocked when a sim in law enforcement opens a police station (unlocks burglar alarm)
· Fire service: unlocked when a sim who has studied fire safety and maxed body skills opens a fire department (fire alarms also unlocked)
· Garden club: unlocked when five Sims simultaneously have a gardening badge, with at least one of them having a gold badge. Also unlocks buyable fertilizer. Requires townies.
Other services may be unlocked with NPC Careers, if I add them. Otherwise, they’re added when a City Connection is added!
· Bartender:
· Repairman:
· Butler:
· Exterminator:
· Gardener:
· Maid:
· Matchmaker:
· Nanny:
· Obedience Trainer:
Career Restrictions
Basics
These are unlocked for one sim from the beginning. Once a specialist building is built, further promotions are unlocked and the job is open to the general public.
· Politics: Unlocked for The Mayor. Opens for all when a Town Hall is built, unlocking promotions beyond City Council Member.
· Law Enforcement: Unlocked for The Security. Opens for all when a Police Station is built, unlocking promotions beyond Desk Sergeant.
· Security (Pets): Open to pets whose owners are in Law Enforcement.
· Medicine: Unlocked for The Medic. Opens for all (with a biology degree or who has studied physiology) when a Hospital is built, unlocking promotions beyond General Practioner.
· Architecture: Unlocked for The Architect. Opens for all when Construction Firm is built, unlocking promotions beyond Head of Construction Company.
· Journalism: Unlocked for The Journalist. Opens for all when Publishing House is built, unlocking promotions beyond Magazine Editor.
Extended
These are unlocked when certain conditions are met.
· Athletic: Unlocked for all when a Sports Park with spectator seating is built. Promotions beyond Starter blocked until a Downtown is added.
· Criminal: Position opens for a sim who befriends a burglar, or a sim who runs away from home. Unlocked for all when this sim builds a Criminal Warehouse. Promotion to Getaway Driver is blocked until cars are unlocked.
· Education: Unlocked when first sim hits childhood. A school must be built as soon as the career is opened. High School Teacher is locked until first teen, and Guest Lecturer is locked until University is unlocked.
· Science: Unlocked to all graduates with a degree in Physics, Biology or Psychology when a Laboratory is built.
· Natural Science: Unlocked for all graduates with a Biology degree when a Botanical Garden is built.
· Oceanography: Unlocked for all graduates with a Biology degree when a Marine Life Centre is built.
· Paranormal: A single position opens whenever an alien abduction takes place, a sim is resurrected or death gets cheated. Unlocked for all when a sim tops the career ladder and builds a Cult HQ.
· Service (Pets): Open to pets whose owners are working in public services, such as Medicine, Education or Fire Service.
· Adventurer: Unlocked for all when a Vacation Destination is added.
· Military: Unlocked for when Military Base subhood is added. Sims must live at the Military Base and follow a special ruleset.
· Intelligence: Once the Law Enforcement and Criminal careers are unlocked to all, this career is unlocked to any Sim who owns a telescope—bonus points if the Sim wears sunglasses— and opens a detective’s office (can be a home business). Promotions beyond Crime Scene Investigator are blocked until an Intelligence HQ at the Military Base is built.
· Law: One position opens to any Sim who has studied couples counselling and has opened a legal office (can be a home business). Unlocked for all when sim reaches the top of the career ladder and opens a large public Law Firm.
City Careers
These careers require a sim to live Downtown, so there must be a city connection. Sims must meet certain requirements to join the career.
· Business: open to all
· Slacker: open to all
· Artist: requires maximum Arts and Crafts Enthusiasm.
· Culinary: requires maximum Cuisine Enthusiasm.
· Show Business: requires maximum Film and Literature Enthusiasm.
· Show biz (Pets): owner must be employed in Show Business.
· Gamer: requires maximum Games Enthusiasm.
· Music: requires maximum Music and Dance Enthusiasm.
· Entertainment: requires maximum Charisma Skill.
· Dance: requires maximum Body Skill.
Taxes
Households are divided into tiers based on their total funds (check from neighbourhood screen):
· Upper Class (net worth $100,000+)
· Middle Class (net worth $50,000-$99,000)
· Lower Class (net worth $25,000-$49,000)
· Poverty (net worth below $25,000)
Each tier earns the city tax per week based on the number of sims in that household:
· Upper Class: 1.000$/Sim
· Middle Class: 500$/Sim
· Lower Class: 250$/Sim
· Poverty: 100$/Sim
Taxes are paid on the first day of the week, directly to the Founder, who manages the town’s funds. Use Pescado’s money order to send the correct amount to the Founder. The Founder’s income and the taxes come together into one big pool, and it will be up to them to decide whether to advance the town or build themselves a nice heated indoors swimming pool.
Mods Required
· Cyjon’s Job Stopinator & Donate Lot
· Simwardrobe Farming/Fishing Items
· Visitor Controller
· no2khandouts
· moneyorder
· Monique’s computer or mortgage shrubs – something for loans
(no subject)
Date: 2019-01-01 06:41 pm (UTC)(no subject)
Date: 2019-01-02 10:18 am (UTC)